


His performance is fantastic, but the plotting is disjointed, and often Castillo's motivations seem uneven and gratuitous just for the shock value.Īt times, Far Cry 6 seems to suffer from a bit of an identity crisis. Honestly, though, Castillo is both Far Cry 6's greatest strength and greatest weakness. The mood is somber and creepy when he enters the scene, with some true standout moments (that we won't spoil) throughout his 45 minutes of on-screen time. Giancarlo Esposito gives a breathtaking performance as Far Cry 6's chief villain, Anton Castillo. It's an action-packed, open-world, sandbox bonanza, and there's nothing wrong with that. There is no serious comment here on, well, anything. Gone is that fake-serious tone of Far Cry 5, with Far Cry 6 embracing the absurd in a way that other games should take note of. The bizarreness of the game's marketing translated, however, through to the game itself, and despite my frustration at the game's plotting, that bizarreness worked wonders. The concept of spending hard-earned money on the game worried me. We hadn't managed to secure ourselves a review-copy of the game, and the pre-release marketing just seemed to be confused, messy, and down-right bizarre. I would be lying if I were to tell you that I wasn't worried in the leadup to Far Cry 6's launch on October 7. Far Cry 6 is the best Ubisoft game since Assassin's Creed IV: Black Flag or, indeed, Far Cry 3. Far Cry 6 could easily have been "just another Ubisoft game", but whilst this wild and wonderful game is certainly iterative, it is so much more than that.
